Successfully misleading the humans with a sneaky hack is hugely satisfying while the same can also be said for sniffing out the aliens with some carefully thought out logic. Whether you’ve been assigned the role of a human or an alien the experience is both engaging and exciting throughout. Unfortunately, the team only gets one crack at this and unless they manage to identify every alien correctly, then it’s game over for the humans. With time constantly ticking away, the group will continue to perform tests hoping to single out the dubious types and eventually coming to a decision on whom to send out into the dark void of space. Hacks – of which the aliens can use a limited number of – add an extra element of chaos to the mix though, either allowing them to interfere with human’s prompt or help themselves with their own. As an alien, it can be tough keeping distrusting eyes from heading your way. For example, they might receive a different picture to draw or blindly have to choose if they agree or disagree with a statement only the humans can see. The catch here is that the aliens will be sent slightly altered tasks to their device. These tests involve everything from sketching to giving opinions. Perhaps sharing more in common with the former parlour game than the latter, Push the Button doesn’t leave you to randomly and hopelessly start accusing but instead use a series of tests to catch the aliens out.Įvery round will see one player don the captain’s hat granting them the power to choose who will participate in a test. Not totally dissimilar to deductive parlour games like The Resistance: Avalon and Werewolves, here the group are trying to figure out who amongst them are aliens while those assigned the extraterrestrial role do all they can to remain hidden. Push the Button is an absolute winner especially if you can get as close to the ten-player ceiling as possible. While I get what Jackbox Games were going for here, sadly the end result feels messy. I mean how do you choose which person is the twist movie ending ‘He was dead the whole time’? Sure some categories you might find it easy picking a role or two that suits a few in your group perfectly but chances are the remaining positions will be too random or simply not work with the individuals you have left. The topics too can be pretty hit or miss. To be honest the master roles make no sense and barely relate to the person they’re attached. How the game is scored) as well as an end payoff that rarely feels worth your time. Role Models feels like another weak addition largely thanks to a lack of clarity in your objective (not to mention ![]() After a few rounds, the points are tallied and each person will be given a master role based on the roles they were given throughout the game. If a tie should happen then those involved will face off in a Quiplash-style event related to that role. If a player scores the majority vote they will claim that role for themselves. ![]() Is someone in your group a Michael Scott? Once everyone has attempted to allocate roles to each player the results are revealed. This could be choosing which of your friends best belongs in house Gryffindor, Ravenclaw, Slytherin, and Hufflepuff or pairing up the group with characters from the American Office. Role Models caters to only six players and focuses on assigning examples (or roles if you prefer) within a chosen category to each member of your group. ![]() Like any amateur stand-up, you have to sit through the bad to get to the good. ![]() While our group had a few laughs, the tougher difficulty and all too frequent lame jokes meant this was a game some were hesitant to jump right back into. Here you feel more pressure since your creations are being labelled as actual jokes, a task made even harder thanks to the limiting setups and words offered. The reason the likes of Quiplash worked so well was that you were free to write literally anything you wanted, be it clever, dumb, funny or absolutely insane. You may land a word that works out great or you might get unlucky and be stuck with one that simply doesn’t make much sense. To be fair coming up with something genuinely funny in a limited time is no easy task especially since you’re at the mercy of the random words sent your way. For every clever or witty remark, there were plenty more that left us scratching our heads or booing at the screen. Unfortunately, the end results in Joke Boat range wildly between laugh out loud and awkward silence.
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